Rage Night
Devlog
- April 20, 2026 by jimidogdev1#2D platformer, #Godot, #PC, #Roguelike, #Pixel Art, #Web playable, #Atmospheric, #No AIAfter some time learning and building , I’m happy to finally release my very first game. This project started as a simple idea, but along the way it became a complete experience where I learned a lo... Continue reading

- April 08, 2026 by jimidogdev1#Platformer 2d, #Pixel Art, #Difficult, #Precision Platformer, #Play in browser, #Challenging, #trap, #Fast-PacedRage Night – Final Update Before Release I’m finally wrapping up Rage Night , and I’m really excited to share this moment. The image above is a small spoiler from the final stage of the game —... Continue reading

- March 19, 2026 by jimidogdev1#Godot, #2d platform, #level devil, #rage night, #adventure, #causal game, #Play in browserNew Feature: Player Stats Tracking (the last patch before V1) You can now track your journey through the game: 💀 Total deaths ⏱️ Total playtime Finish all Portal stages to unlock a performance... Continue reading



