This is a small experimental 2D platformer inspired by Level Devil.

It’s a fast-paced precision platformer where traps appear unexpectedly, platforms betray you, and every jump matters. The goal is simple: survive the level.

Expect:

Challenging gameplay

Sudden traps

Precision jumping

Classic 2D platformer mechanics

Rage-inducing moments 😈

This project was created as a learning experiment while studying game development in Godot.

🎮 Controls

Keyboard

A → Move Left

D → Move Right

Space → Jump

Gamepad

Left Stick / D-Pad → Move

Xbox: A → Jump

PlayStation: X → Jump

Mobile Tap “Mobile Mode” to enable touch controls.

💬 Feedback

If you try the game, please leave your feedback — it helps a lot!

Have fun and good luck 👊

Updated 4 days ago
Published 28 days ago
StatusIn development
PlatformsHTML5
Release date in 14 days
Authorjimidogdev
GenreAdventure, Puzzle
Made withAseprite, Godot
Tags2D, Atmospheric, Casual, Comedy, Godot, Indie, Pixel Art, Retro, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Touchscreen

Development log

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